It's likely that it was supposed to be a part of a scrapped secret area, as it's out of the way and requires two other secrets in order to get to it. ![]() ![]() The floor will then blow up, revealing a black pit that has nothing in it. Head to where the temple meets the hills and fire 10 rockets at a part of the floor that is near a wall. If playing on Tourist difficulty, the player must instead jump onto the paraphet adjacent to the secret rocket pack, and do a precise circular jump onto the ground behind the barrier. In order to get to it, the player must rocket jump from the secret pack of rockets on the left side of the temple, then run all the way back. Un-commenting the code does not make the recoil work, suggesting there are other lines of code that are needed to make it work. This feature has been brought back in Serious Sam HD: The First Encounter.Ĭonsole variables for recoil and commented-out coding for recoil in the weapon code files suggests that weapons were supposed to have recoil. The coding remains in SDK, but the models do not appear in both final version and Public Test builds. ![]() This can be seen in action in the first Serious Sam Trailer, while the model can be found in Serious Sam Test 1. The model code for an old Gnaar model in the SDK shows that the Gnaar was able to toss acid projectiles at the player at one time. Model code for an early version of Ugh-Zan shows that his weapons were going to be a bit different at one time instead of using the flamethrower/laser gun/rocket launcher combo he uses in the final, he was supposed to use a minigun, a shield, and a gigantic stick.Īccording to the date on the early Ugh-Zan model coding, most of the model coding were last modified between July and October 1999, while the earliest model code file is named “devil2” and was last modified on October 1st, 1998, making it the oldest model code file in the SDK.
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